Games Writers Play #3: Track Your Word Counts

gwpI learned early on that if I didn’t mark down, in black and white, how much I was actually writing, then it was very easy to lie to myself about my productivity.  Oh, sure, I’d tell myself, I’ve missed a few days here and there, but overall I’ve been pretty good at cranking out the copy.  The reality, however, was that it was easy to overestimate my word counts and underestimate how many days I was missing.

So what I do is use what I call a “Writing Productivity” spreadsheet.  I use Microsoft Excel, but you could even do it by hand if you prefer.  At a minimum, you’ll want columns for your daily word count, a monthly running total, an annual running total, and an area to jot a few notes about what you were writing.  (Those notes can come in handy later, believe me, when you want some idea on what you were working on when, or how long it took you to finish a particular project.)  I use Excel to calculate the results automatically, but you could use a trusty calculator as you go along too.

Tracking your word counts will help you in a number of ways:

  1. It helps you see that you’re treating your craft seriously.
  2. It’s another way to build momentum.
  3. It encourages you to focus on something you can control (your productivity) rather than on factors outside your control (publication)

Here’s a link to the spreadsheet I’ve been using for the last couple years (minus my own word counts, of course).  It’s pretty much good to go, though having a working understanding of Microsoft Excel is probably helpful.

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One of the ways I can justify writing these “Games Writers Play” posts for free is by putting a donate button at the bottom of these posts.  If you find them useful, even a small donation of a couple dollars helps justify my time.  If you can’t donate, please help spread the word by linking to these posts.  Thanks!
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All posts in this series can be found at
www.gameswritersplay.com

Conversations with Poe: Salinger

SSPX0794Poe:  So I heard J.D. died the other day.

Scott:  J.D.?  As in Salinger?

Poe:  Yes, didn’t you hear?

Scott:  Oh, I heard.  I’m just curious how the news got to you since I don’t have the Internet or the radio in here.

Poe:  Oh, you know, when you’re a famous writer, you tend to just know when one among us has passed. 

Scott:  Ah.  Well.  You see, you’re not really a famous writer.  You’re a fictional construct manifested by my imagination in the form of an action figure.

Poe:  Details, details. 

Scott:  You know, I have been thinking about Salinger lately, though.  I have to admit, when I sat down to write The Last Great Getaway of the Water Balloon Boys, there was part of me that really was trying to capture the same authenticity of voice that he did.  I’ve even described the story as Catcher in the Rye meets Thelma and Louise. 

Poe:  So what are you saying?  You want to move to New Hampshire and live as a hermit?

catherScott:  There are days.  But no, I’ve been thinking how there’s this rumor Salinger has a safe full of manuscripts.  I mean, he hasn’t published anything in over 50 years.  He told the New York Times a couple decades ago that he still writes, but just for him.  I’ve been thinking about whether that’s a good or bad thing. 

Poe:  How so?  If it makes him happy, what’s the difference?

Scott:  To him?  None.  Catcher made him extraordinarily rich, so he didn’t need to write for money any more.  But there’s something about writing for an audience, for readers, that I think demands a certain amount of engagement with the world.  Writing is communication, after all.  If you’re not communicating with anyone other than yourself, are you still communicating?

Poe:  Ah, but that’s not to say my friend J.D. wasn’t writing for readers.  He just didn’t feel rushed to share those later works with readers.  There’s a big difference between publication and writing.  Once it’s written, what’s the difference whether it’s read or not?  It doesn’t change what it is.  Take the Diary of Anne Frank.  An extraordinary work, and yet there’s no indication she was writing for anyone other than herself. 

Scott:  Well, that’s what I’m driving at.  That’s one book, not a career.  Sadly, we’ll never know what Frank would have written after that.  If I want to become the best storyteller I can be, how can I do that without some kind of feedback?  I’m not talking about critics, per se.  I’m talking about audience.  If you make a movie, how do you know if that movie entertains unless you screen it?  But there’s the other side of me that says you’re much more likely to stay true to your own unique vision, your own voice, the less you let others influence you — at least directly.  Influences are all around us. 

Poe:  Perhaps it’s best to do both.

Scott:  What do you mean?

Poe:  When you’re writing, you write only for you.  You shut out all the other voices.  But when you’re trying to get better, when you’re trying to learn, you have to be willing to open your mind.  That means you might get stung.  The key, of course, is to be able to shake off criticism without ignoring it completely.  It’s a balancing act.

Scott:  I agree . . . Hey, since good old J.D. is your pal, do you know if there really are dozens of manuscripts locked away?

Poe:  You’ll know soon enough.

Scott:  Hey now!  How about some gratitude?  I do put a roof over your head.

Poe:  Put an Internet connection in here and you’ll see some gratitude.

Games Writers Play #2: 25 Words a Day

gwpSince starting with 500 words may seem like too much for some writers, here’s a different approach.  I can’t remember where I heard this particular game, though I know I’ve heard it used by a number of successful authors.  It’s really quite simple:

You just have to write 25 words a day.

That’s it.  That’s your quota.  If you hit 25 words, then you give yourself permission to quit.  I reached that in the first paragraph, so you can see how ridiculously easy it is.  And that’s the point.

See, most of the battle of overcoming our natural resistance as human beings to doing anything that requires discipline is just getting our butts in the chair. Once your butt is in the chair, the word processor is fired up, and the first couple words are typed, you’re already well on your way.  Most of the time, you’ll actually find it hard to stop at just 25 words.

But not always.  Maybe you’re down with the flu, maybe you’re out late partying with Jay-Z, or maybe the creativity center of your brain is just coming up empty, and if that’s the case, give yourself permission to stop at 25 words.

The key is keeping a streak alive.  Creating momentum is one of the most powerful ways to boost your productivity.  Once you’ve got a streak of even a few weeks going, you’ll find you don’t want to miss.  Try it out.  You might be amazed after a couple weeks how the pages have added up.  It’s also a great game when you find yourself suffering from a long dry spell.  Because no matter how bad your writer’s block is, you can always write a couple sentences, right?

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One of the ways I can justify writing these “Games Writers Play” posts for free is by putting a donate button at the bottom of these posts.  If you find them useful, even a small donation of a couple dollars helps justify my time.  If you can’t donate, please help spread the word by linking to these posts.  Thanks!
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All posts in this series can be found at
www.gameswritersplay.com

Don’t Click the Comment Link

Note to self:  Dipping into the comments section in most political blogs is a good way to lose faith in humanity.  Worse, if you dip into the comments section of your local newspaper, you’ll not only lose faith in your fellow human beings, you’ll realize they live next door.

Somehow it’s easier when I can tell myself that all the crazies live somewhere else.  Albuquerque, maybe.