Games Writers Play #20: Give Up TV

gwpUnless you’re living in a vortex where time doesn’t pass — hey, I do write science fiction now and again — all of us have the same twenty-four hours in a day.  Part of being more productive as a writer certainly has to do with different tricks and techniques to increase the quality and quantity of our output when we actually sit down to write — improving our discipline, expanding our creativity, the things I’ve largely been focusing on for the past nineteen games.  But what about just finding more time?

If you’re serious about becoming a professional writer, there’s no way around it:  It’s going to take a huge time commitment.  If you want to dabble and play at it, treating it like a hobby, you can do that on an ad hoc basis, but that’s just not going to cut it if you have lofty ambitions.  You’re going to have to put in many hours of practice.

If you want more time, take a hard look at where your time is going now.  What can you give up?  One of the things I’ve mostly given up is television, which is a pretty big time sink for most of us.

Try giving it up for a week or a month.  You might be amazed at how much more writing you get done.

Now, I’m not one of those people that claim that television is bad for you, or that there’s nothing on, or that it’s a mind control device used by the government to keep us from rebelling.  I actually think there’s far more good shows than there were ten years ago.  There’s also more terrible shows.  There’s just more, which is why we have a bit of both.  If you’re a discerning viewer, you can find some great stuff out there.

But here’s the thing.  Time is a finite resource.  We’re all going to run out of it eventually.  My problem is not so much finding enough time to write, though I can always do better.  My problem is that with a day job and two young children, it’s tough finding the time to read. And television, as good as it can be on its best days, is not reading.  If you want to write teleplays, watch scripted television.  If you want to write screenplays, watch movies.  If you want to write short stories and novels, you must read short stories and novels.  No way around it.

So my point is to set priorities.   Giving up something bad for you, as hard as that is, is much easier than giving up something that’s good for you.  Because, you know, consuming more story, in whatever form, can’t hurt.

However, if you’re not finding enough time to write or read, you might have to give up something else to find it.  Television is a great place to start.

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One of the ways I can justify writing these “Games Writers Play” posts for free is by putting a donate button at the bottom of these posts.  If you find them useful, even a small donation of a couple dollars helps justify my time.  If you can’t donate, please help spread the word by linking to these posts.  Thanks!
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All posts in this series can be found at
www.gameswritersplay.com

New Story in Analog: “The Android Who Became a Human Who Became an Android”

I have a new story in the July/August 2010 issue of Analog, my second featuring my intrepid interstellar private investigator, Dexter Duff:   “The Android Who Became a Human Who Became an Android.”  And yes, I really do like long titles.

The first story featuring this character, “The Bear Who Sang Opera,” appeared last year in Analog.  It’s set in the same “Unity Worlds” universe as many of my other science fiction stories.  Since my writing often veers toward dark and brooding, every now and then I like to write stories like this as a way to change the pace — stories that are meant to be just good fun.  I really like Duff and plan to write more stories featuring him.

Anyway, here’s the opening of the story.  If you want to read the rest, buy a copy of the issue.  You can even now get it for the Kindle.  Or at Fictionwise.

The Android Who Became a Human Who Became an Android
by Scott William Carter

The last time I saw Ginger, she was sporting two breasts instead of three.  Personally, I thought her breasts were perfect before, but I know that with some guys you could never have too much of a good thing.

AFFJul-Aug-2010Cover-300When I stepped out of the shower, she was sitting there on the edge of my bed, decked out in a silky red number with a slit up the side that showed plenty of her long legs and a plunging neckline that definitely revealed too much of a good thing.  Steam wafted out from the bathroom and rose from my bare skin.   I was naked except for the towel around my waist.  Outside my tinted floor-to-ceiling window, a constant swarm of Versatian hoverpods hummed and whizzed past, everybody in a hurry to get somewhere on a planet where everybody supposedly came so they didn’t have to hurry.

“I need your help,” she said.

No hello.  No how have you been.  No sorry for breaking your heart, emptying your credit account, and taking off with your ship and your entire twentieth century holodisc collection. The last time I saw her, I was stepping into a shower.  Now, five years later, I stepped out of one and there she was.

“You have a strange sense of irony,” I said.

“Huh?”

“Never mind.  How’d you get in here?”

She shrugged.  “Bribed the desk clerk.  I’m pretty sure he thought I was a hooker.”

“You are a hooker,” I said.

She made a tsk-tsk sound.  “That was another life.  I’m a respectable woman now — married to one of the richest stepdock manufacturers in the known universe.  And you can kindly stop staring at my breasts, thank you very much.  It’s not that uncommon.”

“Sorry.  You know, I am working here.  I didn’t ask for you to barge in on me.”

“You’re working?  In a place like this?”

“I’m checking the security system for the hotel.”

“Ah,” she said, and waved her hand dismissively.  “Since when does Dexter Duff stoop to grunt work like that?”

“A lot of things have changed since you ran out on me, Ginger.”

— continued —

[Want to read the rest?  Buy a copy of the July/August issue of Analog, which you can usually find at Borders or Barnes and Noble.  You can also buy it online for the Kindle or at Fictionwise.]

Games Writers Play #19: Type Other Writers’ Words

gwpA noted writer — I think it was Harlan Ellison — once wrote that a writer either heard the music or they didn’t.  If they didn’t hear the music, they were better off quitting and trying their hand at some profession which bettered suited their skills.

I wouldn’t go quite that far, but I knew exactly what he was talking about as soon as I read it.  For me, one of the great joys of being a writer is that occasionally — not all the time, and sometimes not even for great gaps of thousands of words — I get to hear the music.  There is a rhythm behind the words, a pulse behind the prose.  Rarely I hear it for the length of a short story; more often I only get a glimmer of it in a single paragraph.  It’s that moment when the hairs on the back of your neck rise, when you feel that you have created something larger than the sum of its parts.  It’s not mere words.  There’s something more there.

Honestly, it’s the reason I write.

What is the music when it comes to writing?  It is voice, syntax, word choice, story — it is all of these things and more.  The prose can be rich and textured like the best of James Lee Burke; it can also be terse and spartan like Hemmingway at his finest.  Both hear the music.

Stop by any bookstore, pick out a book at random, and chances are that the writer won’t have heard the music.  Chances are that the writing is merely servicable, that at its best it operates as an unimpeding gateway to the story; at its worst, the writing is clunky and distracting, but the story strong enough to cary the day.  And that’s all right.  Most readers read for story.  The story is the thing.  The writing usually just has to be good enough.

But a writer who can tell a great story and hears the music — ah, that’s a special writer indeed.  Those are the books that stand a far greater chance of indelibly imprinting themselves on the reader’s mind long after all other books fade into the darkness.

All of this is a prelude to today’s game.  Honestly, I’m not sure this can be taught.  I’m not even sure it can be learned.  But if it can be learned, then here’s a good way to do it:

Type other writers’ words.

When you read a passage in some work you really admire, one that really speaks to you, type that passage into your word processor.  Study it.  Soak up the rhythms and the word choices.  There’s no substitute for running millions of your own words through your fingers, but this is one way to help.  All you need in your own writing are a few notes.  A couple of beats.  Once you’ve heard it, you’ll know it’s there, and then you can begin the lifelong pursuit of stretching and expanding the music — to giving life to those limp sentences, to putting the soul behind your stories, to reaching and striving for something that, however brief, will sustain you during all those long hours of lonely struggle.

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One of the ways I can justify writing these “Games Writers Play” posts for free is by putting a donate button at the bottom of these posts.  If you find them useful, even a small donation of a couple dollars helps justify my time.  If you can’t donate, please help spread the word by linking to these posts.  Thanks!
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All posts in this series can be found at
www.gameswritersplay.com

Postcards from the Garage: Lincoln City Book Signing

I had two book signings in the past month, but unfortunately I was so focused on, you know, the signing, that I failed to get any pictures.  But here’s one that writer J. Steven York took Saturday, May 15 when I signed books at North by Northwest Books in Lincoln City, Oregon.  I was joined by Kris Rusch and Chris York, both good friends and great writers:

swc_lc

I’m the one in the middle, just in case you were wondering.